using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class pointsfollwer : MonoBehaviour
{
[SerializeField] private GameObject[] pointsway;
public float speed = 2f;
private int CurrentIndexway = 0;
// [SerializeField] private float Move = 2f;
// Update is called once per frame
void Update()
{
if(Vector2.Distance(pointsway[CurrentIndexway].transform.position,transform.position) < .1f)
{
CurrentIndexway++;
if(CurrentIndexway >= pointsway.Length)
{
CurrentIndexway =0;
}
}
transform.position = Vector2.MoveTowards(transform.position,pointsway[CurrentIndexway].transform.position,Time.deltaTime * speed);
}
}
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