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Sunday, October 8, 2023

shroon make this code for banner ad admob 10/08date/2023

 using System.Collections;


using System.Collections.Generic;

using UnityEngine;

using GoogleMobileAds;

using GoogleMobileAds.Api;

using TMPro;

public class Banner : MonoBehaviour

{

    public TextMeshProUGUI textad;

    private string _adUnitId = "ca-app-pub-3940256099942544/6300978111";



    BannerView _bannerView;

    public void Start()

    {

        // Initialize the Google Mobile Ads SDK.

        MobileAds.Initialize((InitializationStatus initStatus) =>

        {

            // This callback is called once the MobileAds SDK is initialized.

        });

        LoadAd();

    }

    // These ad units are configured to always serve test ads.


    


    /// <summary>

    /// Creates a 320x50 banner at top of the screen.

    /// </summary>

    public void LoadAd()

    {

        textad.text = "Creating";

        _bannerView = new BannerView(_adUnitId, AdSize.Banner, AdPosition.Top);

        

    }

    public void ShowAd()

    {

        // create an instance of a banner view first.

        if (_bannerView == null)

        {

            LoadAd();

            textad.text = "Ad Not Available";

        }

        // create our request used to load the ad.

        var adRequest = new AdRequest();


        // send the request to load the ad.

        textad.text = "loading ad";

        _bannerView.LoadAd(adRequest);

    }

}


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