using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Jump : MonoBehaviour
{
public float jumpspeed;
Rigidbody2D rb;
// Start is called before the first frame update
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
if(Input.GetMouseButtonDown(0))
{
rb.velocity = Vector2.up*jumpspeed;
}
}
}
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