using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovent : MonoBehaviour
{
private Rigidbody2D rb;
//public float speed = 10f;
// Start is called before the first frame update
private void Start()
{
rb = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
private void Update()
{
float dirX = Input.GetAxisRaw("Horizontal");
rb.velocity = new Vector2(dirX * 7f,rb.velocity.y);
if(Input.GetButtonDown("Jump"))
{
rb.velocity = new Vector2(rb.velocity.x, 14f);
}
}
}
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